The infection meter disappears when it reaches the initial damage amount.Current damage per second is visibly subtracted from the meter whilst a red flashing " decaying" warning message replaces the counter for number of infected enemies.Damage decay interval is not affected by mods.Nullifying effects (such as entering Sanctuary Onslaught Data-Conduits) increases the decay rate to 30% per half second.Damage decay rate is inversely affected by Ability Duration (e.g., more duration reduces amount of damage decay per half second.).Reset decay is inversely affected by Ability Strength (e.g., more strength reduces amount consumed.).Damage decay stops when at least one enemy is infected by Spores. When zero infected enemies remain, Spores' current damage per second is instantly reduced by 20% then decays at 10% of the new total every 0.5 seconds until it reaches the initial damage amount.Spores do not spread if enemies infected via transmission are killed by Spores' damage over time.Infected enemies are killed by any source while sickened by Miasma.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |